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Wrestling mpire 2008 management edition
Wrestling mpire 2008 management edition













wrestling mpire 2008 management edition
  1. #WRESTLING MPIRE 2008 MANAGEMENT EDITION PRO#
  2. #WRESTLING MPIRE 2008 MANAGEMENT EDITION PASSWORD#
  3. #WRESTLING MPIRE 2008 MANAGEMENT EDITION SERIES#

And if you had three friends, tag team battle royals can be a party. Though it's a 2D game, players can move around on a 3D plane.

#WRESTLING MPIRE 2008 MANAGEMENT EDITION PRO#

Nonetheless, loads of fun for those that looked for a deviation of the Hogan, Andre, and all the rest.Ĭombining pro wrestling with the fun of all-time arcade classic Street Fighter II, Saturday Night Slam Masters (aka Muscle Bomber-The Body Explosion in Japan) takes eight wrestlers with very different back stories and take them on in Street Fighter-style combat.

#WRESTLING MPIRE 2008 MANAGEMENT EDITION PASSWORD#

The only trouble is that in the North American version you had to finish it in one sitting, as it removed the password feature that the Japanese version had. You could also up your player's stats to increase your chances of winning the harder matches. And a grappling momentum meter, which the WWF wouldn't use until the 16-bit era. Speaking of moves, each wrestler had a different set of moves. It was far ahead of WWF's offering, complete with commentator, a referee, and cut scenes when a wrestler hits a big move. It was primitive to what Tecmo offered the same year: Tecmo World Wrestling. Point I'm driving at is this: in 1989, the WWF released Wrestlemana for the NES. Then Tecmo Super Bowl happened, but that's another story for another day. Never mind it couldn't use the real team names, it was just a better game. Around the same time, Tecmo released Tecmo Bowl and it was so much more advanced than the LJN game. LJN released an NFL game in September 1989. Needless to say, Sculpted had their finger on the pulse of bad games. A bit of trivia: the developer, Sculpted Software, would go on to develop nearly all the WWF games for more than a decade, as well as the SNES port of Mortal Kombat (for the younger folks, it sucks and is clearly inferior to the Genesis version take my word for it) and Captain Novolin (it also sucks).

wrestling mpire 2008 management edition

As one person so eloquently puts it, this game is nothing more than a race to climb a fence. The AI will make no effort to get you off the cage, and you can't get the computer off the cage. Here's how broken the game is: once you or the computer starts climbing the cage, that's pretty much it. Bad animations, bad graphics, bad sprites, bad sound, bad music, unresponsive controls, and awful, awful gameplay. Released the same year for the Commodore 64 and the ZX Spectrum, Intergalactic Cage Match is an illustration of everything that can be done wrong not only in a wrestling game, but in a game in general.

wrestling mpire 2008 management edition

One of the earliest known pro wrestling games, Title Match, developed by Absolute Entertainment (the company best known for working on A Boy and His Blob, Space Ace, and the awful, awful Rise of the Robots) and published by Activision, you take control of one wrestler (or a pair of wrestlers) and punch, kick, and slam your way to victory in a best of three falls match. But clearly, from the comments in the first non-WWE games post, we've missed a few, so before we put a bow on the WWE games series, here's a look at some more wrestling games that didn't have the backing of the worldwide leader in sports entertainment. We also took a look at some non-WWE games in a previous part. RAW 2006, which some still argue may be the best wrestling game in the last decade.

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Though there was the awful Wrestlemania 21, that era also had the Day of Reckoning series and Smackdown vs. That's not to say the mid-2000s have been terrible. The early 2000s may have been arguably the height of the WWE gaming era with No Mercy and Smackdown: Here Comes the Pain. Just as the WWF experienced a renaissance, so did their video games with War Zone, Attitude, and Smackdown. The 16-bit era brought us mediocre games such as RAW and Steel Cage Challenge, and advancements in graphics brought the WWF back to the arcades with Wrestlemania: The Arcade Game and In Your House. Throughout the series, we've looked back on some of the best and worst WWE had to offer in the video game market, starting with the Golden Age and the likes of Wrestlemania and Wrestlefest.















Wrestling mpire 2008 management edition